![]() ![]() So, grab your crayons and construction paper. That way, you can see everything in play.Īnd meanwhile, I’m also going to take the time to fill in a gap in people’s understanding of custom monster building that is more generally applicable. Second, I’m going to use my system with a bunch of other monsters to build some encounters to populate a dungeon with. That’s the article you’re reading right now. First, I’m going to use my system to build some very simple custom monsters. If there’s one thing that’s become clear to me, it’s that people like practical s$&%. And if you’ve been using, testing, and tweaking that thing for a while, it’s totally second nature to you. ![]() The thing is, no matter how clear you think you’re being, you’re always hampered by the fact that you’re intimately familiar with anything you create. Apparently, not everything about custom monster and encounter building was as clear and obvious as I thought it was. So I did get the usual slew of “this sucks” or “these numbers look off” or “this wouldn’t work in play” from people who are such incredible f$&%ing game design geniuses that they can assess game balance just by glancing at a table for one nanosecond and then express their brilliant deductions in a single, misspelled sentence with the word “sucks” in it. Of course, not all of the feedback was good. I’ve been using it exclusively to build or reskin monsters for a while in my own game. Or whatever.Īnyway, since I posted that, I’ve gotten A LOT of questions and feedback. And then you could swap out one of the goblins for two giant rats – low threat, apprentice tier monsters that come in mobs. Or you could do something more complex, like swap out two of the goblins for one hobgoblin warlord – a medium threat, apprentice tier monster that comes in groups. A monster like a goblin warrior might be a low threat, apprentice tier monster that appears in gangs, which means that you could just throw twice as many of them as there are players in your first or second level party and you’d be golden. A few weeks ago, I posted an alternative method of building monsters and encounters based on the idea that instead of a challenge rating, monsters could have a tier of play, a general threat level, and an organizational structure. ![]()
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